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Interactive Rive Character for a Mobile Game

A chef character rigged and animated end-to-end in Rive, reacting to the player's score with expressive poses, celebrations and failure states.

Client
Mobile cooking game
Role
Character Rigging & Interaction Design
Year
2025
Tools
Rive, Figma
1
State machine, full range
Score-aware
Reactive poses
Figma to Rive
Clean handoff

The brief

A mobile cooking game needed a character that felt alive and responded to how the player was doing - not a static mascot, but a reactive presence that made wins feel rewarding and losses feel playful.

The process

The chef was rigged entirely in Rive with a State Machine wired to the player's score, driving multiple expressive poses and mouth shapes.

UI feedback, celebratory reactions and failure states were integrated so the character's mood always matched the gameplay moment.

Designs were aligned with the game's UI in Figma before being brought to life in Rive for a clean handoff to the product team.

The outcome

A single, lightweight Rive asset that gives the game an expressive, score-aware character - ready to drop into the runtime without heavy engineering.

Let's Work Together

I'm available for full-time positions and freelance projects. Let's create something amazing together.

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